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iOS and iPad app development — native Apple software in Swift and SwiftUI, built for apps people keep on their home screen.

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ios · ipados

Ridgeline
Cadence
Ledger
Signal
Atlas
Prism
Volta
Quarry

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Project anatomy

Capabilities

Project layer01

Swift & SwiftUI

Modern, performant apps on current Apple frameworks. No cross-platform compromises.

Project layer02

App Store Strategy

We know how review works. Architecture, compliance, metadata, and launch sequencing.

Project layer03

Backend & Sync

Secure APIs, offline-first sync, push notifications, and cloud infrastructure that scales.

Project layer04

Monetization

In-app purchases, subscriptions, paywalls, and the behavioral analytics to tune them.

Project layer05

iPhone & iPad Experiences

Adaptive interfaces, offline use, notifications, accessibility, and device features that feel native on every screen.

Connected systems

Stack

We build native, in Apple's own tools, rather than a cross-platform framework that treats iOS as one target among many. That's the difference between an app that feels like it shipped from Cupertino and one that feels like a web page wearing an app icon — smoother animations, faster launches, and none of the small platform quirks a wrapper never quite gets right. It's also what keeps you off the upgrade treadmill: native apps pick up new iOS features on day one instead of waiting on a third-party framework to catch up.

Language

Swift and SwiftUI are Apple's own — the same language and framework Apple's own apps are built in, updated the same day iOS is. That means your app looks and moves like it belongs on the device, instead of a few versions behind the platform.

  • Swift
  • SwiftUI
  • UIKit
  • Combine

Data

Where your users' information actually lives, chosen for what the app needs to do — CloudKit syncs across a user's own devices for free, Keychain keeps credentials genuinely secure instead of sitting in a plain file. The right choice here is invisible when it works and very visible when it doesn't.

  • SwiftData & Core Data
  • CloudKit
  • Realm
  • Keychain

Pipeline

How the app actually reaches the App Store, repeatably, without a manual checklist someone forgets a step of. TestFlight gets builds to real testers before launch; Fastlane means submitting an update is a command, not an afternoon.

  • Xcode Cloud
  • TestFlight
  • Fastlane
  • App Store Connect

Delivery pipeline

How a project runs

Every project runs the same way, whatever it is being built on. The scope and the price are agreed before anything starts, and the schedule below is the one written into the agreement — not a description of how things usually go.

  1. Scope and price, fixed

    Before anything is built

    You get a written scope and a number that does not move. Changes after that are handled as a change order — priced, signed, and added to the schedule — rather than absorbed quietly and argued about at the end. Nothing is billed by the hour, so a slow week is our problem rather than your invoice.

  2. Payment 1 — 50%

    On signing, before work begins

    The deposit starts the work. The remaining two payments are tied to things you can see happening rather than to dates in a calendar, so a schedule that slips does not become an invoice that arrives anyway.

  3. Design, then your decision

    5 business days to review

    Designs are presented for review, and you get 5 business days to approve them or come back with changes. We send a reminder before that window closes. If it passes without an answer the design counts as approved and the next payment falls due — and we tell you the day that happens rather than letting you find out from an invoice.

  4. Payment 2 — 25%

    On design approval

    Build starts once the design is settled, so the thing being built is the thing you signed off. Approving the design is what releases this payment, which is why the review window above matters more than it looks.

  5. Payment 3 — 25%

    When the project is ready to launch

    The final payment falls due when the build is finished and tested, not when it goes live. Invoices are payable within 14 days and count as late 7 days after that; you are reminded on the day each one is due rather than chased out of nowhere a month later.

  6. Launch and handover

    30-day warranty from launch

    Going live transfers everything: source code, accounts, credentials, domains. You own it outright — there is no licence to keep paying. Anything that breaks within 30 days of launch is fixed at no cost, because it is a defect rather than a new request.

Before we begin

Questions

Open a channel

Ready to build your app?

Tell us the idea. We’ll tell you honestly what it takes to ship it well.