Swift & SwiftUI
Modern, performant apps on current Apple frameworks. No cross-platform compromises.
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Project anatomy
Modern, performant apps on current Apple frameworks. No cross-platform compromises.
We know how review works. Architecture, compliance, metadata, and launch sequencing.
Secure APIs, offline-first sync, push notifications, and cloud infrastructure that scales.
In-app purchases, subscriptions, paywalls, and the behavioral analytics to tune them.
Adaptive interfaces, offline use, notifications, accessibility, and device features that feel native on every screen.
Connected systems
We build native, in Apple's own tools, rather than a cross-platform framework that treats iOS as one target among many. That's the difference between an app that feels like it shipped from Cupertino and one that feels like a web page wearing an app icon — smoother animations, faster launches, and none of the small platform quirks a wrapper never quite gets right. It's also what keeps you off the upgrade treadmill: native apps pick up new iOS features on day one instead of waiting on a third-party framework to catch up.
Swift and SwiftUI are Apple's own — the same language and framework Apple's own apps are built in, updated the same day iOS is. That means your app looks and moves like it belongs on the device, instead of a few versions behind the platform.
Where your users' information actually lives, chosen for what the app needs to do — CloudKit syncs across a user's own devices for free, Keychain keeps credentials genuinely secure instead of sitting in a plain file. The right choice here is invisible when it works and very visible when it doesn't.
How the app actually reaches the App Store, repeatably, without a manual checklist someone forgets a step of. TestFlight gets builds to real testers before launch; Fastlane means submitting an update is a command, not an afternoon.
Delivery pipeline
Every project runs the same way, whatever it is being built on. The scope and the price are agreed before anything starts, and the schedule below is the one written into the agreement — not a description of how things usually go.
Before anything is built
You get a written scope and a number that does not move. Changes after that are handled as a change order — priced, signed, and added to the schedule — rather than absorbed quietly and argued about at the end. Nothing is billed by the hour, so a slow week is our problem rather than your invoice.
On signing, before work begins
The deposit starts the work. The remaining two payments are tied to things you can see happening rather than to dates in a calendar, so a schedule that slips does not become an invoice that arrives anyway.
5 business days to review
Designs are presented for review, and you get 5 business days to approve them or come back with changes. We send a reminder before that window closes. If it passes without an answer the design counts as approved and the next payment falls due — and we tell you the day that happens rather than letting you find out from an invoice.
On design approval
Build starts once the design is settled, so the thing being built is the thing you signed off. Approving the design is what releases this payment, which is why the review window above matters more than it looks.
When the project is ready to launch
The final payment falls due when the build is finished and tested, not when it goes live. Invoices are payable within 14 days and count as late 7 days after that; you are reminded on the day each one is due rather than chased out of nowhere a month later.
30-day warranty from launch
Going live transfers everything: source code, accounts, credentials, domains. You own it outright — there is no licence to keep paying. Anything that breaks within 30 days of launch is fixed at no cost, because it is a defect rather than a new request.
Before we begin
iOS apps start at £12,500. That is a native Swift build rather than a web page in a wrapper, and the configurator on the pricing page shows what specific features add before you talk to anyone.
Yes, and it is worth deciding early rather than late. SwiftUI shares most of the code between iPhone and iPad, but an iPad layout that was an afterthought looks like one. Deciding at the design stage costs far less than adding it after the build.
Getting through review is a build requirement, not a hope at the end. The rules that reject apps — privacy declarations, account deletion, purchase handling, permission prompts that explain themselves — are decided while the app is being built, which is the only point at which they are cheap.
Native Swift and SwiftUI. Cross-platform frameworks make sense when the same app has to run everywhere and feel the same; they cost you the parts of an Apple platform people actually notice — gestures, animation, accessibility, the widgets and system integrations that make an app feel like it belongs on the device.
Fixed scope, fixed price, agreed in writing before anything starts. You pay 50% on signing and the rest against two milestones you can see reached — design approval, then ready to launch. Nothing is billed by the hour, and the number does not move unless the scope does, in which case it is a signed change order rather than a surprise.
You do, outright. Source code, accounts, credentials and domains all transfer at launch, and there is no licence to keep paying for. If you want to take the code to another studio afterwards, nothing here stops you.
Anything that stops working within 30 days of going live is fixed at no cost — that is a defect, not a new request. After that, ongoing cover is a monthly care plan you can start or stop whenever; it is optional and is not needed for the work to be yours.
Designs are presented for review and you get 5 business days to approve or send changes, with a reminder before the window closes. If it passes with no answer the design counts as approved and the next payment falls due — you are told the day that happens.
Open a channel
Tell us the idea. We’ll tell you honestly what it takes to ship it well.