One team, every surface
Why the same hands write the website and the iOS app, and what that actually costs us.
Apple guides
iOS, iPadOS, macOS, visionOS, SwiftUI, App Store delivery, and spatial interaction.
Apple platforms share tools and design language, but they are not interchangeable screens. These guides focus on the platform-specific decisions behind native mobile, desktop, and spatial software.
The collection will grow with real shipping work. It currently covers product architecture, iOS-style interaction, and why Vision Pro needs a spatial model rather than a stretched mobile layout.
Why the same hands write the website and the iOS app, and what that actually costs us.
Build an iOS-style app-launch transition on the web using measured rectangles and AnimatePresence.
Windows, volumes, and immersive spaces aren't three sizes of the same screen — they're three different design problems.
A practical UK iOS app budget guide covering scope, design, backend, testing, App Store delivery, maintenance and the costs buyers often miss.
Choose SwiftUI, UIKit or a deliberate hybrid by deployment target, interaction needs, team experience, accessibility, testing and maintenance.
Compare Mac App Store and Developer ID distribution by discovery, sandboxing, payments, licensing, updates, review and customer control.