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Apple guides

Native Apple development

iOS, iPadOS, macOS, visionOS, SwiftUI, App Store delivery, and spatial interaction.

Apple platforms share tools and design language, but they are not interchangeable screens. These guides focus on the platform-specific decisions behind native mobile, desktop, and spatial software.

The collection will grow with real shipping work. It currently covers product architecture, iOS-style interaction, and why Vision Pro needs a spatial model rather than a stretched mobile layout.

Guides in Native Apple development

Process7 min read

One team, every surface

Why the same hands write the website and the iOS app, and what that actually costs us.

Design4 min read

Vision Pro isn't a stretched iPad

Windows, volumes, and immersive spaces aren't three sizes of the same screen — they're three different design problems.

Buyer guide9 min read

How much does an iOS app cost in the UK?

A practical UK iOS app budget guide covering scope, design, backend, testing, App Store delivery, maintenance and the costs buyers often miss.

Buyer guide8 min read

SwiftUI versus UIKit for a new application

Choose SwiftUI, UIKit or a deliberate hybrid by deployment target, interaction needs, team experience, accessibility, testing and maintenance.

Buyer guide8 min read

macOS App Store versus direct distribution

Compare Mac App Store and Developer ID distribution by discovery, sandboxing, payments, licensing, updates, review and customer control.